“You cannot create art like this”: The Blood of Dawnwalker director on making AAA games that aren’t just interested in money
Konrad Tomaszkiewicz, director of the acclaimed The Witcher 3 and the upcoming The Blood of Dawnwalker, has criticized the games industry’s overwhelming focus on profitability over artistic quality. In a recent interview with The Game Business, Tomaszkiewicz expressed frustration with studio leadership that prioritizes financial returns above all other considerations, arguing that this approach fundamentally undermines creative vision in game development.
Tomaszkiewicz outlined his philosophy for The Blood of Dawnwalker, stating that his team aims to “push the boundaries of AAA RPGs by adding some risky stuff.” This commitment to innovation and artistic ambition contrasts sharply with what he views as the industry’s prevailing attitude, where financial viability often becomes the primary concern in green-lighting projects.
The director’s remarks highlight an ongoing tension within the AAA gaming sector between commercial interests and creative integrity. While major studios increasingly focus on maximizing revenue through live-service models and mass-market appeal, Tomaszkiewicz advocates for prioritizing artistic experimentation alongside commercial viability. His track record with The Witcher 3—one of gaming’s most acclaimed and commercially successful RPGs—demonstrates that games can achieve both critical acclaim and financial success without compromising creative vision.