Minos review - Theseus can have the minotaur, this roguelike tower defense gets just too punishing
Rock Paper Shotgun reviews Minos, a roguelike tower defense game themed around Greek mythology, where players defend a labyrinth against mercenary invaders using environmental traps. In the game, players control defensive mechanics—spike traps, falling doors, and ballista turrets—to eliminate enemies exploring the shifting maze. The review criticizes the game for being excessively punishing, suggesting that difficulty may overshadow the strategic tower defense gameplay. The review’s tone indicates frustration with the game’s punishing design, despite acknowledging some appeal in the defensive mechanics and the creative use of mythological setting.