This Co-Op Game Rethinks A Classic Horror-Movie Trope, And It’s Finally On Consoles

Dark Hours, a cooperative horror-heist game, has made the transition from PC to consoles. The game subverts a classic horror-movie trope by casting players as criminals rather than victims, drawing inspiration from films like Don’t Breathe, Abigail, The Collector, and The People Under the Stairs—movies where burglars and kidnappers find themselves in situations far worse than anticipated.

In Dark Hours, teams of up to four players break into various haunted locations, including a casino, museum, and cruise ship, to complete objectives. The twist: escaping alive proves far more difficult than the initial heist. The game features proximity chat, encouraging real-time communication and coordination to navigate both criminal obstacles and supernatural dangers. This inverted perspective—playing as criminals against the odds rather than heroes fighting evil—offers a fresh take on cooperative gaming.

The game has drawn comparisons to titles like REPO, which specializes in chaotic cooperative experiences designed for entertainment and social bonding. The console release expands Dark Hours’ accessibility beyond its original PC audience, tapping into the strong demand for cooperative multiplayer games on console platforms. While the specific console versions aren’t detailed in this excerpt, the move demonstrates the commercial appeal of porting successful PC indie titles to reach broader audiences.

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