I’m having to completely retrain my muscle memory in Deep Rock Galactic: Survivor after 150 hours, because the new class they’ve added is just a dwarf in a car
Deep Rock Galactic: Survivor is introducing its first new playable class in eight years with the Heavy Duty expansion. The Demolisher breaks from tradition by equipping a dwarf with an industrial vehicle—essentially a hybrid between a go-kart and a bulldozer—fundamentally changing how players approach combat and traversal.
Developed by Funday Games, the Demolisher comes with a full arsenal of new weapons and three subclass variants matching the depth of the game’s original four classes. What makes this addition truly distinct is its vehicle-based control scheme; rather than simply adding another character with different abilities, the Demolisher literally drives its machine during gameplay. The vehicle handles like an actual car, introducing car-like physics and controls that force experienced players to completely retrain their muscle memory after 150+ hours with the core classes.
This represents a bold design philosophy—rather than relying on stat adjustments or incremental power creep, the expansion delivers mechanically novel content that genuinely refreshes how the game plays. The Demolisher’s implementation suggests developer confidence in exploring unconventional class archetypes while maintaining the core Deep Rock Galactic experience. For a game roster that remained unchanged for nearly a decade, the addition signals that even established gameplay formulas can be refreshed through creative mechanical design that goes beyond cosmetic or numerical tweaks.