These Numbers Explain Why Sony Is Stopping Porting PS5 Games to PC
Sony is significantly reducing the number of PlayStation 5 games it brings to PC, with newly published sales data revealing the weak performance behind the strategic shift. Launch month figures from Ampere estimates show disappointing PC sales for recent Sony first-party ports.
Ghost of Tsushima performed best among the ports with 710,000 copies sold during its PC launch month. However, other major releases underperformed substantially: God of War Ragnarok achieved 300,000 copies, Marvel’s Spider-Man 2 reached 260,000, and Horizon Forbidden West sold 230,000 units.
The contrast with console performance is stark. God of War Ragnarok attracted 6.9 million players across PS5 and PS4 combined at its console launch, making the 300,000 PC sales a marginal fraction of the game’s total audience. Similar patterns appear across the other titles, with PC sales representing only a small percentage of their PlayStation success.
Industry observers have long suspected that the novelty surrounding PlayStation game ports to PC was fading. These figures validate that assessment, suggesting initial excitement about PlayStation exclusives becoming available on PC has substantially diminished. For Sony, the economics appear unfavorable—with high porting costs and modest PC revenue relative to PlayStation’s established user base, dedicating resources to additional PC ports no longer justifies the investment.