The big Resident Evil Requiem interview: how Capcom made a modern horror classic

Capcom discusses the development of Resident Evil Requiem in a new interview, reflecting on how the series has evolved across three decades while maintaining its core identity. The landmark franchise, which recently celebrated its 30th anniversary, has become known for its willingness to reinvent itself while preserving the distinctive balance of horror and campy action that defines the series.

The interview explores the game’s creative direction, including commentary on character moments and player agency within intense sequences. Capcom’s approach demonstrates the franchise’s continued evolution following significant past reinventions—most notably Resident Evil 7’s shift to first-person perspective and emphasis on pure horror, and Resident Evil 4’s introduction of over-the-shoulder action gameplay. Despite occasional stumbles in the series’ history, Resident Evil has consistently managed to adapt to changing times and player expectations while maintaining its recognizable tone. The new entry represents another step in this ongoing tradition of innovation, showing that the series remains unafraid to experiment with its formula while keeping intact the elements that have made it successful across multiple console generations.

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