Take-Two boss Strauss Zelnick is as “deeply disappointed” as players at the absence of a new BioShock

The long-awaited next installment in the BioShock franchise remains shrouded in mystery, with development continuing at Cloud Chamber since 2019. Take-Two Interactive CEO Strauss Zelnick has publicly acknowledged his frustration with the extended development timeline, describing himself as “deeply disappointed” by the absence of a new BioShock title over a decade after the franchise’s last release in 2013.

The project has faced significant obstacles during its development cycle, with sources indicating the team encountered multiple “dead ends” that contributed to delays. Last summer’s creative reshuffle brought changes to the studio’s leadership, with Rod Fergusson—a veteran of Irrational Games and former Diablo director—taking over as head of Cloud Chamber. This leadership transition followed the departure of previous studio head Kelley Gilmore and accompanied layoffs within the development team.

Despite these challenges, Zelnick expressed cautious optimism about the project’s current direction, noting he feels “a lot better” about the work being done now. The next BioShock game still lacks an official title and has not been shown publicly, keeping its status largely under wraps while development continues in the background.

The extended development period contrasts sharply with the franchise’s earlier history, when BioShock entries released at relatively consistent intervals following the original 2007 release. Zelnick’s candid comments reveal that even senior leadership at Take-Two shares players’ frustration with the long wait for the franchise’s next entry, though the company remains committed to bringing a new BioShock experience to market.

Sources