Tim Cain Reveals Wild RPG Where Players Could Assassinate Historical Figures

Tim Cain, best known as the co-creator of Fallout, recently revealed an unreleased first-person RPG called “Time Walker” that he and Jason Anderson conceptualized in 2001. The game never made it past the proposal stage, but the concept showcases the ambitious design thinking of early 2000s game development.

In Time Walker, players would assume the role of a “temporal agent” tasked with completing missions across different time periods. The game’s unique premise centered on preventing timeline collapse—agents would be sent through history to ensure that specific events occurred, guaranteeing the continued existence of their own reality. The stakes were existential; failure meant the player character would simply cease to exist.

The game incorporated a dynamic difficulty system tied directly to narrative consequences. As the player’s reality became less likely to exist, they would receive progressively better weapons to help secure their timeline’s survival. This mechanic created a thematic link between gameplay progression and the story’s temporal mechanics.

While Time Walker remained unrealized, its design demonstrates the kind of innovative, high-concept gameplay that appealed to developers during that era. Tim Cain’s revelation of this cancelled project adds another entry to the long history of “games that never were,” offering a glimpse into what could have been.

Sources