“I can only tip my hat to those guys” - BioShock creator Ken Levine praises Baldur’s Gate 3 amid fresh talk about his ambitious plans for next game Judas

BioShock creator Ken Levine has provided fresh insights into the development of his upcoming game Judas during a recent interview with IGN, discussing both the project’s ambitious scope and lessons learned from the industry.

Levine praised Baldur’s Gate 3 for its “amazing” work, noting that developer Larian’s approach to engineering and narrative challenges shares similarities with what Ghost Story Games is attempting to solve with Judas, his first-person immersive sim. The game, first unveiled in 2022, represents a significant departure from Levine’s prior work through its extensive use of branching narrative—a design philosophy he describes as “narrative legos.”

Levine emphasized that this branching content doesn’t concern him if players don’t experience all of it during a single playthrough, citing his experience with Baldur’s Gate 3, where a main character was killed unexpectedly during his second playthrough. He expressed acceptance of this variability as inherent to branching narrative design.

The developer also discussed the importance of strong game openings, noting that the BioShock series’ iconic intros—such as the descent into Rapture—were intentionally crafted to immediately capture player attention. He believes that a “mediocre beginning” significantly diminishes a game’s chances of success.

On the technical side, Levine argued that cutting-edge graphics technology represents “diminishing returns” and that art direction is more important than bleeding-edge visual fidelity. He pointed to BioShock’s barnacled Art Deco aesthetic as an example of timeless design that remains visually striking despite its age, suggesting that thoughtful artistic direction outlasts raw graphical power.

Levine acknowledged that Judas represents “a huge amount of work,” particularly from a narrative perspective, though he noted that the game’s extensive narrative systems are not CPU-intensive but rather require significant creative and design effort. The game is in development for Xbox.

Sources