Saros is off to a slower start than Returnal, with some analysts concerned Housemarque “will struggle to break even”
Saros, PlayStation 5 exclusive from Sony-owned studio Housemarque, has launched to a “lukewarm start” according to analytics firm Alinea Analytics. The roguelike action game sold approximately 300,000 copies in its first two weeks, generating over $22 million in revenue.
While substantial, the launch trails behind Housemarque’s previous title, Returnal. Analyst Rhys Elliott highlighted that one-third of Saros’s initial sales came from a 48-hour early access period for deluxe edition purchasers, suggesting the release may be front-loaded with “superfans.” More concerning, the game’s reported development budget of approximately $76 million means Saros may “struggle to break even” at current sales trajectories. Alinea Analytics categorizes it as a niche title available only on PS5, limiting its audience compared to multiplatform releases.
However, engagement data presents a more positive picture. Approximately 40% of players have invested significant playtime, suggesting strong retention. Reviews have also been generally favorable, with Eurogamer awarding Saros four stars. The game’s smoother difficulty curve compared to Returnal has made it more accessible.
The slower-than-expected launch may partly reflect market conditions. Analyst speculation suggests Returnal’s stronger 2021 debut benefited from fewer competing PS5 exclusive first-party games, allowing it to appeal directly to early console adopters. The gaming landscape has shifted considerably, with more competing titles now available to PlayStation 5 owners.
Sources
- Saros is off to a slower start than Returnal, with some analysts concerned Housemarque “will struggle to break even”
- PS5 Exclusive Saros Gets Off to ‘Lukewarm’ Start With Around 300,000 Copies Sold, According to Analyst Data
- Saros had a “lukewarm start” with 300,000+ sold in 2 weeks, analytics firm estimates