It’s Equally Exciting And Worrying That Some Of The Best VR Games Are Coming To Console

Polyarc has announced Moss: The Forgotten Relic, a non-VR version of its acclaimed puzzle-platformer series coming to PC and consoles this summer. The package combines the original Moss and Moss: Book 2 into a single unified experience, making the games accessible to players without VR headsets for the first time.

The new release will launch on Steam, PlayStation 5, Xbox Series X, Nintendo Switch, and Switch 2. Rather than a direct port, Moss: The Forgotten Relic is a reworked fusion that adapts the games for flat-screen play with enhanced visuals, new cutscenes, all previously released DLC, and expanded accessibility options including the ability to skip certain challenges.

The Moss series has been a VR standout since the original game’s 2018 debut, earning nominations at The Game Awards, Golden Joystick Awards, and D.I.C.E. The sequel, Moss: Book 2 (2022), deepened the acclaim by winning Best VR/AR Game at The Game Awards. Both games follow Quill, an adorable white mouse, through storybook fantasy adventures.

Developed by Polyarc, a studio founded by ex-Bungie developers, the announcement carries mixed implications. While the broader console release represents a victory for accessibility—bringing these critically celebrated experiences to millions more players—it also reflects VR gaming’s current struggles. The migration of VR’s best titles to flat-screen platforms highlights questions about the viability and audience size of the VR market, suggesting even successful VR exclusives may require console versions to achieve broader reach and commercial success.

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