Horizon Composer Says AI in Gaming Is Both ‘Cool’ and ‘Insane’

Joris de Man, composer of PlayStation’s Horizon series, has shared a balanced perspective on artificial intelligence in game development. Speaking with EDGE Magazine, de Man acknowledged that while he recognizes the technological potential of AI and machine learning, he holds significant concerns about their use as replacements for human creative professionals.

De Man’s stance reflects a broader industry divide. While many players have expressed skepticism toward generative AI in games, studio executives have continued to advocate for the technology, emphasizing its ability to improve development processes and efficiency. De Man’s position navigates between these viewpoints—he recognizes the innovation as intellectually compelling while emphasizing that human artistic vision remains irreplaceable.

Drawing from his professional experience, de Man noted that he previously experimented with machine learning technology while working on Gotham Knights several years ago. This hands-on exposure to the technology has informed his measured approach to discussing AI’s role in creative game development.

De Man’s comments contribute to an ongoing industry conversation about AI’s appropriate integration into creative workflows. His characterization of the technology as both “cool” and “insane” as a means to replace human creators suggests a nuanced path forward—one that acknowledges AI’s potential benefits for development while preserving the essential contributions and relevance of human artists and composers in game creation.

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