The Subnautica 2 fish self-defence debate rages on, as the game’s non-violent themes clash with player desire to fend off underwater threats

Subnautica 2 launched in early access on May 14 and became an immediate commercial success, reaching nearly 500,000 concurrent players on Steam within hours. However, the game’s massive popularity has also sparked a significant community debate over one of its core design decisions: the inability to kill aggressive sea creatures.

The underwater survival game maintains the series’ pacifist philosophy by providing no weapons or direct lethal options against predatory fish. While players can use flares to deter creatures and indirectly harvest small fish as base resources, they cannot actively defend themselves against creatures that can pursue and damage them in the open ocean. This limitation has frustrated a subset of the player community who expect traditional survival game mechanics.

Unknown Worlds Entertainment has remained firm in its commitment to non-violence, framing it as central to the game’s intended experience. In Discord responses, developer Artyom O’Rielly directly addressed criticism, telling players seeking combat mechanics to “go play Sons of the Forest or something if you want to kill.” The studio has stated that the core philosophy is simple: “You are here to exist on this planet, not to dominate it.”

The developers have explicitly indicated this design direction will not change in future patches, positioning non-violence as fundamental rather than negotiable. They suggest players seeking traditional survival combat should explore alternative titles. Despite the controversy, Subnautica 2’s early access launch demonstrates that the pacifist approach resonates with the broader audience, though it highlights an ongoing tension between developer vision and player expectations in the survival game genre.

Sources