Loot is too good in co-op RPG Fellowship, so its devs are trying to convince players why making it worse is better
The developers of early access co-op RPG Fellowship are undertaking the difficult task of persuading players that their game’s generous loot system requires significant nerfs. The title has attracted a dedicated audience for delivering MMO-style dungeon experiences without the grinding and maintenance burdens typical of traditional MMOs.
Game director Axel Lindberg revealed in a recent development video that the team believes the current loot system is restricting the game’s potential as a true action RPG. The developers aim to ensure that opening treasure chests at dungeon’s end remains exciting throughout extended play sessions. According to Lindberg, the abundance of loot drops has severely limited build variety, creating constraints on character progression possibilities.
The proposed rebalancing seeks to make item acquisition more deliberate and meaningful, encouraging players to explore diverse character builds and playstyles. By reducing loot frequency and availability, the developers hope to deepen the overall action RPG experience while promoting sustained long-term engagement. This reflects a broader challenge in live-service and early-access game development: convincing an invested community that reducing immediate reward gratification ultimately strengthens the gameplay experience.