Subnautica 2’s EULA is so severe that even this news story breaks it

Subnautica 2 launched in early access to generally positive reviews for the game itself, but controversy has erupted over its End User License Agreement (EULA). Publisher Krafton’s terms of service include unusually restrictive stipulations that have drawn significant backlash from the gaming community.

Among the problematic clauses is a prohibition on VPN usage while playing the game. The EULA states players cannot “use IP proxying or other methods to disguise the location of your use or Device,” effectively banning virtual private networks. This restriction has raised concerns among privacy-conscious players and those in regions where VPNs are commonly used for security or access purposes.

The EULA contains additional controversial terms that range from genuinely concerning to seemingly overly cautious legal protections. PC Gamer noted that some stipulations are so severe that reporting on them may technically violate the agreement itself, highlighting the absurdity of certain clauses.

The controversy represents the latest drama surrounding Subnautica 2’s launch, following pre-release controversies. In response to the backlash, developer Unknown Worlds Entertainment stated they are “looking into” the current terms, suggesting potential revisions may be forthcoming.

The incident underscores broader frustrations in the gaming community regarding restrictive EULAs and digital ownership. While such agreements commonly include stipulations that prevent players from owning games outright—instead granting only a license—Subnautica 2’s terms have exceeded typical industry severity, sparking discussion about consumer rights and corporate overreach in gaming.

Sources