Embark Studios Confirms Exactly How ARC Raiders Matchmaking Works

Embark Studios has provided an extensive explanation of ARC Raiders’ matchmaking system, addressing widespread community speculation about how the algorithm works. The extraction adventure title, released in October, has generated considerable debate about whether players can manipulate matchmaking to access “friendly” lobbies or avoid combat-focused opponents.

The developer clarified that matchmaking operates on a continuous scale rather than binary categories. According to Embark, the system evaluates multiple factors when forming lobbies, with a player’s playstyle being one of the strongest determining factors. Playstyle assessment is based on how players engage with other Raiders across previous rounds, creating a nuanced evaluation that goes beyond simple “friendly” versus “shoot on sight” classifications.

In addressing nine common myths, Embark dispelled the notion that PvE-only lobbies exist within the game. The studio also clarified that defending yourself is no longer classified as a hostile action, contradicting player concerns that a single kill could permanently mark them as aggressive in future matchmaking.

This represents the most detailed explanation Embark has offered since the matchmaking system was first revealed. The comprehensive breakdown aims to settle ongoing community debates about whether players can exploit the algorithm. By emphasizing continuous scales of playstyle rather than rigid categories, Embark suggests the matchmaking is designed to resist simple exploitation and create appropriately balanced lobbies based on genuine player behavior patterns.

Sources