It’s my own fault for thinking Warren Spector’s new multiplayer stealth game adding singleplayer would make it the Thief successor I was hoping for
Thick as Thieves, a first-person stealth game developed by Warren Spector, has recently added a single-player campaign to its previously multiplayer-focused design. The game blends stealth gameplay with a setting that mixes technology and magic, featuring detailed level design in locations such as Elway Manor’s basement, with guard AI that responds to player actions like light-snuffing.
The single-player mode’s addition has drawn interest from players hoping the game might serve as a spiritual successor to Thief, another of Spector’s iconic creations. However, early impressions indicate that the single-player campaign feels thin in terms of content and depth compared to expectations. The game retains Spector’s characteristic design philosophy, featuring hand-drawn aesthetic level design and lean mechanical systems, but the transition from a multiplayer-centric game to single-player play appears to have resulted in a less substantial experience than some players anticipated.