Scopely’s Monopoly Go earned Hasbro $41m in the last quarter
Hasbro reported that Scopely’s Monopoly Go generated $41 million in licensing revenue during the first quarter of 2026 (ended March 29). While the figure represented a slight decline from previous quarters, the toy and entertainment company characterized the performance as broadly meeting expectations.
During Hasbro’s earnings call, CEO Chris Cocks offered enthusiastic remarks about the mobile game’s trajectory and impact. He described Monopoly Go as a “juggernaut” and praised Scopely’s execution, noting that the development team is “absolutely killing it” with their approach to game design. Cocks highlighted the importance of strategic partnerships and in-game collaborations, positioning these elements as key drivers of sustained player engagement.
Looking forward, Cocks expressed confidence in the game’s long-term revenue potential, describing Monopoly Go as capable of driving “fan engagement for years and years to come” while meaningfully contributing to Hasbro’s financial performance. He emphasized the broader business impact beyond direct game revenue, noting that the title generates licensing and product sales equivalent to “a couple blockbuster movies worth” of incremental revenue annually.
The comments underscore Monopoly Go’s significance within Hasbro’s portfolio as a sustained revenue generator in the competitive mobile gaming market. The game’s ability to maintain player engagement through collaborations and updates, combined with secondary revenue streams from licensing and merchandise, positions it as a major asset for the company’s continued growth.