Warren Spector studio’s cheap as chips co-op heist adventure Thick as Thieves is wonky, conspicuously incomplete, and a surprisingly good time

OtherSide Entertainment’s Thick as Thieves is a co-operative first-person stealth adventure that combines an absurdist story involving talking effigies and mysterious diamonds with a distinctive eight-minute countdown mechanic. Despite being rough around the edges and shipping in what appears to be a truncated launch state, the game offers surprisingly engaging co-op gameplay that delivers more fun than its visible flaws might initially suggest.

The title represents a notable shift from the studio’s previous focus on PvP-oriented experiences and is positioned as an affordable, budget-friendly entry into the co-op heist adventure genre. The game exhibits numerous signs of incompleteness, with awkwardly implemented systems and design inconsistencies throughout. However, beneath these technical and design shortcomings lies surprisingly solid core gameplay. The central stealth mechanics prove engaging enough to carry the experience, allowing the co-op adventure to transcend its rough presentation. The relatively brisk campaign length appears designed for casual play, making the game’s low price point an attractive proposition for players seeking a quirky, unconventional co-op experience despite its obvious development struggles.

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