Nvidia announces that a DLSS 4.5 update for Ray Reconstruction is finally on its way, promising better ray-traced and path-traced graphics for ‘similar performance’ as the old model

At Computex 2026, Nvidia announced a forthcoming DLSS 4.5 update that will finally bring Ray Reconstruction feature parity with the rest of the DLSS 4.5 suite. The feature had been notably absent since DLSS 4.5 launched in January, when Nvidia introduced a significantly upgraded Super Resolution (upscaling) algorithm powered by transformer models rather than convolutional neural networks. The transformer-based approach improved visual fidelity, though at a modest performance cost compared to earlier generations.

The new Ray Reconstruction update promises enhanced ray-traced and path-traced graphics while maintaining performance levels comparable to previous versions. This addresses a key gap in the DLSS 4.5 rollout and completes the feature set that PC gamers have been awaiting. The update represents Nvidia’s continued commitment to improving real-time ray tracing quality without sacrificing the frame rates essential for smooth gaming experiences. By leveraging advanced AI models, Nvidia aims to enhance visual quality across both ray tracing and path tracing workloads, delivering better-looking graphics with minimal performance impact.

The delayed rollout of Ray Reconstruction reflects the complexity of integrating the latest transformer-based technology across Nvidia’s entire DLSS suite, though the company appears committed to ensuring all features receive the same level of optimization and refinement before release.

Sources