“A lot of money didn’t go into Destiny”: Ex-Bungie dev blames leadership “greed,” not Marathon, for funding issues as Destiny 2’s final update approaches
Destiny 2, Bungie’s decade-long live-service space fantasy looter shooter, is ending development following its final content update, Monument of Triumph, scheduled for June 9. The closure comes after years of declining reception marked by disappointing releases, delays, and controversial creative direction decisions.
According to a former Bungie developer, the studio’s financial difficulties stemmed not from resource allocation to other projects like Marathon, but rather from leadership mismanagement. The ex-developer alleged that substantial funding that could have sustained Destiny 2 development was diverted into leadership compensation, characterizing the issue as driven by “greed” rather than legitimate business priorities.
Since its 2017 launch as a sequel to the original looter shooter, Destiny 2 established itself as one of gaming’s longest-running live-service titles, providing regular expansions and content updates across PC, PlayStation, and Xbox platforms for nearly a decade. Its conclusion marks another significant casualty in the live-service gaming landscape, reflecting broader industry challenges in sustaining ongoing games and managing player expectations.