This is me playing Alan Wake 2’s native Arm build on an RTX Spark laptop, and I’m here for it
Remedy Entertainment’s Alan Wake 2 is now running natively on Nvidia’s RTX Spark platform in what represents a significant technical achievement. Developers created a native ARM build of one of the most graphically demanding DirectX 12 games available, with support from Nvidia’s developer relations team. The game is being demonstrated on a pre-release Microsoft Surface Laptop Ultra, showcasing the capabilities of this new ARM-based laptop hardware.
While gaming is described as only the third pillar of RTX Spark’s intended purpose, the platform receives serious attention from developers, as evidenced by this native port. The successful native implementation of Alan Wake 2 suggests strong compatibility and performance potential for demanding games on ARM-based Windows systems. This follows Nvidia’s broader RTX Spark initiative, which includes emulation support for other titles like Pragmata and Indiana Jones.
The native ARM build represents an important milestone in bringing high-end gaming to ARM-based processors, particularly for portable devices. Rather than relying solely on emulation or compatibility layers, having a true native version of a demanding title demonstrates the viability of ARM architectures for serious gaming workloads. The achievement highlights growing developer support for alternative computing architectures and Nvidia’s commitment to making RTX Spark a credible gaming platform.