That’s No Moon’s Crossfire Aims To Evolve Cover Shooters

That’s No Moon has revealed Crossfire, an ambitious new title that aims to innovate the third-person cover shooter genre by blending narrative-driven gameplay with the tension of extraction-based mechanics. The game represents an attempt to push cover shooters forward in ways few developers are currently exploring.

A core feature of Crossfire is its adaptive cover system, which creates dynamic pressure on players during combat encounters. This mechanic is designed to distinguish the game from traditional cover shooters by forcing players to constantly adapt their positioning and strategy as the environment changes around them.

The development team, including creative leads Taylor Kurosaki and Jacob Minkoff, are fully aware that Crossfire will be divisive among players. Rather than view this as a drawback, they’ve embraced the potential controversy, believing that meaningful innovation in established genres requires taking risks that won’t appeal to everyone. The team remains confident that beneath the divisiveness lies genuine potential to evolve how cover-based shooters are designed and played.

While specific platform details and release information were not provided in the reveal, the game represents an interesting case study in how established genres like third-person shooters continue to attract creative reimagining from smaller studios willing to experiment with proven formulas.

Sources