It’s fine if the visitors to your theme park die in this sim: it’s actually the whole point
A new theme park simulation game called “In My Cannibal Family” was revealed at the Future Games Show, taking a darkly comedic approach to the genre by making guest deaths the primary objective rather than an unfortunate accident.
In traditional theme park simulators, player-caused fatalities are often unintended consequences of park mismanagement—faulty rides, poor safety measures, or experimental track removal. “In My Cannibal Family” inverts this expectation entirely, as the game’s unique premise centers on intentionally eliminating visitors.
The game’s premise provides an unusual justification for this morbid gameplay loop. The player character is a mutated monster with an insatiable appetite for human flesh. According to the game’s narrative setup, the protagonist was previously attacked by the mob, stuffed into a drum of toxic goo, and left to die. However, instead of perishing, they emerged transformed—a cannibalistic creature now running a theme park specifically to trap and consume unsuspecting guests.
This darkly humorous concept plays on the established tropes of the theme park simulation genre while subverting player expectations about what constitutes success in these games. Rather than the typical goal of maximizing guest satisfaction and safety, players are incentivized to design attractions and manage the park in ways that facilitate visitor deaths.
The game represents a creative twist on management simulation gameplay, blending horror elements with the lighthearted mechanics typically associated with park-building sims. By making guest mortality the core gameplay mechanic rather than an unfortunate side effect, “In My Cannibal Family” offers players a guilt-free experience of mayhem that traditional park sims would normally penalize.