How That’s No Moon’s Crossfire evolves the cover-based shooter

That’s No Moon, a newly formed studio comprising veteran developers from Naughty Dog, Infinity Ward, Bungie, and other renowned studios, has announced its debut project following years in stealth development. Revealed at Summer Game Fest 2026, the game is a single-player, narrative-driven reimagining of Smilegate’s Crossfire multiplayer shooter franchise.

Positioned as a “tactical action-adventure,” the project draws inspiration from narrative-heavy action games like The Last of Us and Gears of War, aiming to blend cinematic storytelling with tactical cover-based combat. The team’s ambition extends beyond updating an existing shooter—they intend to fundamentally redefine how cover-based gameplay functions within the genre.

Leveraging modern technology and the collective expertise of developers from multiple AAA studios, the project represents a significant departure from the original Crossfire’s multiplayer focus. Instead, it emphasizes single-player narrative experience while maintaining the core cover-based combat identity. The announcement marks a milestone for That’s No Moon as an independent studio, introducing their first title after extensive behind-the-scenes development.

Sources