Playing its mystery-drenched demo suggests I’ll like everything about About Fishing, except the fishing
About Fishing, an angler-detective mystery game, showcased an updated demo that impressed with its atmospheric world-building and narrative intrigue. The game is set in a creepy rural backdrop featuring dead streets, churches with prison cells in their basements, and a cold, drizzly aesthetic that effectively establishes an unsettling tone.
The demo follows players investigating a mystery involving mermaids and missing persons, with the reviewer praising how the game handles its strange elements without veering into parody or wackiness. Character details like a thieving goose are woven naturally into the world. The mystery and narrative elements emerged as the game’s strongest aspects, with the reviewer finding themselves absorbed in the story and eager to spend more time exploring the eerie setting.
However, the reviewer noted a significant caveat: while appreciating almost everything about the game’s atmosphere, writing, and mystery framework, they expressed concern about the fishing mechanics—the core gameplay activity around which the entire experience is built. This potential disconnect between the engaging broader experience and the execution of the central fishing gameplay loop suggests a possible weak point in the overall design.