Wonky witch fable 1666: Amsterdam is the kind of sexy nonsense I want from Assassin’s Creed: Hexe
Rock Paper Shotgun examines Assassin’s Creed: Hexe’s Amsterdam setting in 1666, praising the game for embracing the unconventional approach that defined earlier entries in the franchise. The reviewer reflects on how the original Assassin’s Creed stood out for its innovative design choices, including its distinctive control scheme and the Animus framing device—a meta-narrative layer that grounded the historical settings within a science-fiction context. After numerous Assassin’s Creed releases and franchise imitators, the author suggests that Hexe’s return to this kind of creative, experimental storytelling represents a refreshing deviation from the established formula. The witch-themed narrative and period setting appear to signal Ubisoft’s willingness to push the franchise in unexpected directions rather than retreading familiar ground.