Tomb Raider: Legacy of Atlantis developers used gen AI to get “the right answers faster”, Crystal Dynamics explains
Crystal Dynamics and Flying Wild Hog have revealed their use of generative AI tools during the development of Tomb Raider: Legacy of Atlantis, following the game’s release date trailer announcement. The studios stated that AI was employed to help their teams “iterate on ideas faster and more efficiently,” while stressing that all finished content in the final product remains human-created.
According to a studio representative, the AI tools served as an efficiency aid in the creative process rather than as a primary content generator. The disclosure prompted further discussion from Jeff Adams, Crystal Dynamics’ director of experience, who provided additional context on how the developers actually integrated these tools into their workflow.
The announcement reflects a broader trend in the gaming industry of studios exploring AI technologies to streamline development processes. Crystal Dynamics’ emphasis on human authorship of final content appears to be a response to ongoing discussions about AI’s role in creative industries, where developers and players have expressed concerns about the extent and nature of AI usage in game creation.