Star Wars Racer Uses All of Unreal Engine 5’s Fancy Features - At 60fps on PS5

Star Wars: Galactic Racer, developed by new studio Fuse Games, is pushing Unreal Engine 5 to impressive visual heights on PlayStation 5. The racing title leverages nearly all of Epic’s cutting-edge features to deliver photorealistic environments and vehicles at 60 frames per second on base PS5 hardware.

The game makes extensive use of photogrammetry, capturing real-world materials and LucasFilm assets to achieve its stunning presentation. According to early hands-on impressions, the quality of the game’s environments is remarkably detailed—reviewers noted being genuinely astonished by the visual fidelity, particularly given the unfinished state of the code being tested.

A technical analysis by Digital Foundry confirmed Fuse Games’ achievement in maximizing UE5’s capabilities. The implementation includes Nanite technology for efficient rendering of detailed geometry, contributing to the polished visual presentation across the various planets and racing environments.

The combination of photogrammetry-based asset creation with LucasFilm’s official Star Wars materials creates a particularly faithful and immersive aesthetic. By harnessing UE5’s suite of modern rendering technologies, the game demonstrates what’s possible for current-generation console development, delivering visual quality that rivals cinematics while maintaining stable performance at 60fps.

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