With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a ‘spiritual successor’ to a crunchy 1992 RPG

Obsidian Entertainment’s design director Josh Sawyer, renowned for creating acclaimed titles including Fallout: New Vegas, Pillars of Eternity, and the indie gem Pentiment, recently discussed his vision for future game projects. When asked what his dream game would be, Sawyer gave an answer that surprised few who know his philosophy: creative fulfillment depends far less on the game’s genre or content and far more on the people involved in making it. He expressed that working with the right team—people he genuinely enjoys collaborating with—matters far more to him than pursuing a specific game concept. According to PC Gamer, the headline suggests a possible spiritual successor to a classic 1992 crunchy RPG, a reference that aligns with his work on Fallout: New Vegas. However, Sawyer’s actual comments indicate that his creative priorities focus primarily on cultivating meaningful professional relationships and collaborative environments rather than chasing particular franchises, genres, or proven IP.

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