I’d never thought I’d ever see an FPS Soulslike but its nightmarish take on the Wild West, gunplay, and co-op with full progression has my attention
Guns of Eschaton represents a novel fusion of Soulslike gameplay with first-person shooter mechanics, a combination that has not been previously attempted in the gaming industry. Eschatology Entertainment and publisher 4Divinity unveiled the title on June 30, 2026, announcing releases for PlayStation 5, Xbox Series X|S, and PC via Steam.
The game reimagines the Wild West as a nightmarish, apocalyptic realm populated by demons and massive monsters. The grimdark art direction is helmed by the late Viktor Antonov, the renowned art director who shaped the iconic visual worlds of Half-Life 2 and Dishonored, lending distinctive artistic vision to the project.
Following Soulslike conventions, Guns of Eschaton prioritizes punishing difficulty. Enemies demonstrate extreme strength, employ unfair combat tactics, and possess reality-warping powers capable of instantly defeating players. Success demands the genre’s traditional approach of carefully studying enemy weaknesses and patterns to overcome challenges.