Godot to ban (almost all) AI coding contributions
The Godot Foundation has announced new contribution policies that ban almost all generative AI use in code submissions to the open-source game engine, citing overwhelmed reviewers and demoralization among maintainers.
The foundation recognized a recent surge in AI-generated pull requests, submitted both by automated AI agents and by developers using AI tools to generate code. In a statement, the foundation acknowledged that “AI contributions have the added pain of being demoralizing” and described much of this work as “low-effort slop” that compounds an already challenging review backlog.
With a small pool of qualified reviewers struggling to keep pace with submissions, the foundation decided to require that “all code to be human authored.” The policy includes limited exceptions for minor tasks such as find-and-replace operations, but broadly prohibits what contributors call “vibe coding”—using AI to generate large swathes of code without human involvement.
Contributors will now be required to disclose any use of generative AI in their submissions, even for permitted tasks. The policy reflects growing tension within the developer community over AI tool adoption, as many argue these tools have a “corrosive effect” on software quality and development culture. The Godot Foundation’s move represents one of the more formal stands against AI-generated contributions in open-source, aimed at protecting both code quality and contributor morale.