I didn’t expect this: The game I’m thinking about the most after SGF is ‘CONTROL Resonant’ — Here’s why, with hands-on impressions

Remedy Entertainment’s upcoming Control Resonant has emerged as one of the most talked-about games following Summer Game Fest and the Xbox Showcase. The title expands the Control franchise, which forms the foundation of Remedy’s interconnected “Remedyverse”—a shared fictional universe spanning Control, Alan Wake, FBC: Firebreak, and potentially Quantum Break.

Hands-on impressions reveal a significant shift in reception compared to the original Control, which had a slower start that didn’t captivate all players initially. After experiencing Control Resonant, players report being compelled to revisit the original game and its DLC, often completing the entire experience in extended sessions. This renewed interest suggests the sequel has either refined the Control formula or substantially expanded what made the universe compelling.

Remedy Entertainment’s worldbuilding excellence remains a standout feature. The studio has established a reputation for creating rich, interconnected narratives and atmospheric settings that immerse players in its fictional worlds. This craftsmanship appears central to Control Resonant’s appeal, even among those who found the original game’s pacing challenging.

The game’s presence at major industry events indicates strong backing and publisher confidence in the project. For Remedy fans and those interested in story-driven action experiences, Control Resonant is shaping up as one of the studio’s most anticipated releases.

Sources