Following the success of Mouthwashing, developer Wrong Organ wasn’t ready to make a better ‘story game,’ so it’s making a ‘gameplay game’ instead
Following the critical success of narrative horror game Mouthwashing, developer Wrong Organ is taking a significant creative pivot with their next project, Carcass Clad, a co-op tank simulation game. The shift marks a conscious effort by the studio to avoid being creatively pigeonholed after their breakout hit.
In interviews at the PC Gaming Show reveal, co-founders Jeffrey Tomec and Dave van Egdom explained that while Mouthwashing’s story-driven approach resonated with players, the studio wasn’t ready to simply iterate on that formula. Instead of making “a better story game,” they opted to create what they describe as a “gameplay game”—a departure that acknowledges player expectations while asserting the studio’s desire for creative freedom.
Tomec indicated the decision could seem counterintuitive to audiences, noting that the new direction represents a deliberate statement about the studio’s ambitions beyond their successful debut. The team appears to be using Carcass Clad as an opportunity to explore different design philosophies and gameplay mechanics, prioritizing interactive gameplay systems over narrative-driven experiences. This approach reflects a growing trend among indie studios to avoid creative stagnation by diversifying their portfolios across different genres and design focuses.
The reveal of Carcass Clad at a major industry event signals Wrong Organ’s confidence in their ability to successfully transition between genres while maintaining player interest following their previous critical success.