The Blood of Dawnwalker’s most interesting mechanic took a bite out of my inner RPG completionist, who would’ve otherwise played hooky with a witch
The Blood of Dawnwalker is an open-world dark fantasy RPG developed by Rebel Wolves, a studio founded by former CD Projekt Red developers. The game follows Coen, a villager who becomes a “dawnwalker”—a supernatural hybrid who walks as a human during daylight hours but transforms into a bloodthirsty creature at night. Players must harness their supernatural abilities to save their family while navigating the game’s branching narrative.
Early preview coverage has been positive, with comparisons drawn to The Witcher series. The game’s standout mechanic centers on meaningful player choice: players can intentionally ignore quests if they wish, a rare departure from typical RPG design. Combat follows action-RPG conventions, featuring encounters against corrupt guards, wolves, and other creatures. Previews highlight the game’s focus on impactful narrative choices that extend beyond surface-level consequences, with reviewers noting that demonstrating such meaningful decision-making requires substantial playtime. The day-night cycle and hybrid nature of the protagonist form a core part of the gameplay experience.