A delayed next generation of consoles is “better for us”, says The Blood of Dawnwalker director, as price rises continue to plague the industry
Konrad Tomaszkiewicz, director of the upcoming vampire RPG The Blood of Dawnwalker and previously the acclaimed director of The Witcher 3: Wild Hunt, has argued that a delayed next-generation console cycle would benefit game studios. His comments suggest that while new gaming platforms present new technical challenges, additional development time would be advantageous for creators preparing to work with next-generation hardware.
Tomaszkiewicz’s statement arrives as the industry grapples with an unprecedented pricing crisis for gaming consoles. This generation marks a historic first: base machine prices have actually risen following their launch, reversing the traditional pattern where console prices decline over their lifecycle. The price increases stem from severe component shortages driven by generative AI datacenters hoarding semiconductor supplies needed for production.
Unconfirmed reports suggest the PlayStation 6 could eventually carry particularly steep costs for Sony. This pricing trajectory represents a significant departure from established industry norms, with manufacturers struggling to navigate supply chain constraints while maintaining production levels. The combination of potential delays to the next-generation console cycle and elevated current-generation pricing has created significant economic pressure on both developers and consumers.