Microsoft Says Id Tech Is Safe, Former Staffers Say They’ve Fired Everyone Who Could Save It
Following Xbox’s recent “reset” that saw significant industry layoffs, id Software suffered devastating cuts with 136 employees—approximately half its workforce—laid off. The Doom developer now faces an uncertain future as Microsoft attempts to manage public perception of the layoffs’ impact.
Microsoft has officially stated that id Software remains stable with sufficient staffing to continue game development and maintain idTech, the studio’s proprietary engine that has powered its games across multiple generations. However, former staff members are directly contradicting these claims, suggesting the company’s public statements don’t reflect the ground reality at the studio.
A major concern among fans and industry observers is the potential fate of idTech. Despite Microsoft’s assurances, former staffers suggest the engine will likely be abandoned in favor of Unreal Engine 5, with one source claiming idTech is “most likely going to end up in the trash can.” This would represent a significant loss given idTech’s proven track record and performance capabilities.
Some have characterized the layoffs as effectively reducing id Software to a “support studio” role within Microsoft’s gaming division. The disconnect between official statements and insider accounts raises questions about transparency and the genuine impact of Xbox’s restructuring on one of gaming’s most storied developers.