Control a human proxy on an abandoned spaceship by typing in every command or risk losing your job in Remote Control

Remote Control is a game that explores the unsettling concept of remotely controlling human proxies to explore a derelict spaceship called The Pelican and uncover what went wrong aboard the vessel.

Players select and command human proxies with distinct personalities, likes, and dislikes, along with tracked mission completion records. The gameplay revolves around typing commands to guide proxies through the abandoned ship, creating an unconventional control scheme. The game frames your role as a remote operator with high stakes—poor performance risks costing you your job, adding narrative weight and tension to decision-making.

Rock Paper Shotgun describes the experience as “odd but brain-engaging,” suggesting that while the premise is unconventional, the mechanics create an intellectually stimulating experience. The act of typing commands to control another person’s body introduces both gameplay tension and thematic depth, exploring questions of agency, autonomy, and the psychological weight of controlling another being. The game appears designed to blend puzzle-solving with ethical contemplation as players navigate the mysteries of The Pelican.

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