Nvidia finally reveals what controls devs actually have for DLSS 5, and don’t worry folks, there are TWO main sliders to control the AI filter
Nvidia has provided more detailed information about developer controls for DLSS 5 at SIGGRAPH 2026, addressing concerns raised since the technology’s March announcement. The company revealed that developers will have access to two main adjustment sliders to control the intensity of DLSS 5’s AI upscaling and frame generation.
Initial reaction to DLSS 5 has been mixed, with some concerns that the technology functions primarily as an AI filter applied on top of game footage. Nvidia confirmed that the underlying technology operates on traditional 2D frames and motion vectors, which sparked debate about the approach compared to traditional upscaling methods. The announcement of developer controls aims to address these concerns by providing greater customization options.
The two-slider system represents expanded control compared to earlier expectations that developers would have access to only a single on-to-off masking slider. While two sliders may seem modest, they offer developers additional flexibility in tuning DLSS 5’s behavior to match their specific game’s visual requirements and performance targets. The sliders’ exact functions and their impact on image quality and performance have not been fully detailed in available coverage.