Lara Croft’s Acrobatics Were So Important to Tomb Raider: Legacy of Atlantis That Actress Alix Wilton Regan Started Rock-Climbing to Get Into Character

Tomb Raider: Legacy of Atlantis marks a deliberate shift in the franchise’s design philosophy, with developer Crystal Dynamics and Flying Wild Hog emphasizing the return of Lara Croft’s iconic acrobatic movement system. This represents a stark contrast to the grounded, survival-focused approach of the recent reboot trilogy.

To authentically capture Lara’s athletic prowess, actress Alix Wilton Regan undertook rock-climbing training to prepare for the role. This commitment to method acting reflects the development team’s dedication to embodying the character’s essence across both performance and gameplay.

Game director Raul Siqueira outlined the design philosophy, explaining that Lara’s movement sets her apart from ordinary characters: rather than stepping defensively to the side, she executes cartwheels and other acrobatic maneuvers, emphasizing her speed and agility. These acrobatics are integrated into both traversal and combat systems, making physical capability a core gameplay mechanic.

Amazon Game Studios’ reimagining of the original 1996 Tomb Raider draws directly from the classic formula while updating it for contemporary gaming. The renewed focus on high-flying movement and acrobatic prowess signals a deliberate return to the series’ roots, abandoning the grittier aesthetic of the previous trilogy in favor of the dynamic, physics-defying action that originally defined the franchise.

Sources