Starfield Modder is Trying to Make The Game’s Spaceship Take-Offs as Seamless as Possible, But Admits Landings ‘Probably Won’t Ever Happen’
A talented Starfield modder is attempting to streamline one of the game’s most criticized features: its disjointed spaceship take-off and flight sequences. Starfield, Bethesda’s long-awaited space RPG, has been frequently criticized for feeling fragmented by loading screens—particularly during planetary launches and atmospheric departures.
The game’s design reflects technical constraints inherent to Bethesda’s engine architecture, which the studio has been gradually optimizing since the game’s release. Notably, Bethesda has already improved the spaceflight experience by allowing players to fly between planets within the same solar system, reducing some of the disconnected feeling. However, the fundamental issue of loading screens interrupting immersion during take-offs and landings persists.
The modder’s initiative focuses on improving take-off sequences to make transitions more seamless. However, they’ve acknowledged that creating seamless landing sequences faces more significant technical hurdles and is “probably won’t ever happen,” suggesting fundamental limitations within the engine’s architecture that may be difficult or impossible to overcome through modification.
This ongoing community effort highlights how modders continue to address long-standing gameplay issues that developers face with engine limitations, extending the game’s life and improving player experience despite Bethesda’s technical constraints.