Pragmata devs almost drastically changed Diana’s design
During a presentation at the 2026 Computer Entertainment Developers Conference (CEDEC), Capcom developers Kenji Irie and Serina Ohara discussed the technical and creative work behind Pragmata’s character animations, specifically focusing on Diana, the game’s robot companion. The talk revealed that the development team considered alternative design directions for Diana’s appearance, including different hairstyle options such as a bob cut. The developers explored various approaches to Diana’s hair and facial animations as part of their character development process. Diana’s design has been a topic of discussion in the gaming community since Pragmata’s release earlier in 2026, with various debates surrounding the character’s aesthetic choices. The CEDEC presentation provided insight into the technical challenges and iterative design decisions that went into creating the character’s final appearance, highlighting the level of detail and consideration developers applied to animation and visual design. The talk underscores how character design decisions in modern games involve substantial technical work and multiple creative iterations before reaching the final version players see.