Control Resonant’s story will take around 30 hours, Remedy says, with completionists looking at 50-hour runs
Remedy has confirmed that Control Resonant will require approximately 30 hours to complete the main story, with players pursuing full completion expecting around 50 hours of gameplay. Lead gameplay designer Sergey Mohov shared these estimates with TechRadar while discussing the game’s evolution and creative direction.
Mohov emphasized that the original Control serves as the primary reference point for Resonant’s development, describing it as the team’s “number one reference for everything.” The developer has drawn inspiration from a diverse and eclectic range of sources that extend beyond video games, informing the game’s overall creative vision. The interview highlighted how Resonant’s combat system has evolved from its predecessor, featuring refinements and new mechanics that build upon the foundation established by the original Control.
These playtime figures position Resonant as a substantial narrative experience offering considerable depth for dedicated players. The emphasis on the original game as a core reference suggests Remedy is committed to honoring the franchise’s identity while introducing meaningful improvements and fresh gameplay innovations. This approach aims to deliver both a compelling main campaign and extensive content for completionists.