New Control “Unfiltered” Mod Fixes Boiling RT Noise with DLSS 4.5
A new “Unfiltered” mod for Control created by DF supporter speedlemur addresses a persistent issue with ray-traced lighting and reflections: the characteristic “boiling” artifacts that can plague RT implementations. The mod was inspired by discoveries made during DLSS 4.5’s rollout, when testing revealed that disabling in-game denoising solutions in conjunction with DLSS 4.5’s new L and M presets could produce superior image quality compared to default settings.
By removing the in-game denoising filter and leveraging DLSS 4.5’s enhanced upscaling capabilities, the mod effectively reduces the temporal instability that causes RT noise to shimmer across reflective surfaces and dynamically lit areas. This approach allows the advanced AI upscaler to handle noise reduction more effectively than traditional denoising algorithms, resulting in cleaner reflections and smoother lighting without sacrificing detail.
The solution demonstrates how next-generation upscaling technology can be leveraged to improve visual quality, and highlights the importance of community experimentation in finding optimal settings for newer graphics technologies.