Halo Studios Hit by Layoffs After Campaign Evolved Launch [UPDATE]
Halo Studios has conducted a round of layoffs in the aftermath of launching Halo: Campaign Evolved, marking a historic expansion for the franchise as its first official release on PlayStation platforms. Multiple team members announced their departures through LinkedIn, including producer Nick Treitman, who had contributed to Halo projects for 6.5 years before being affected by the restructuring.
An update to the story clarified that the layoffs specifically impacted contract workers whose agreements were terminated or expired, rather than affecting the studio’s full-time workforce. This distinction suggests the cuts were focused on contingent labor rather than core staff reductions.
The restructuring follows shortly after Campaign Evolved’s launch, which represents a pivotal moment for the decades-old Halo franchise as it makes its debut on PlayStation consoles. This cross-platform release marks a significant departure from the series’ traditional Xbox exclusivity, positioning the game to reach new audiences beyond the Microsoft ecosystem.