Crossfire Developer That’s No Moon Holds Layoffs
Crossfire developer That’s No Moon has laid off over a dozen employees, according to former staff who began posting about their departures on August 6. While the studio has not officially confirmed the layoffs as of publication, sources indicate approximately 14 employees were affected. The studio has provided no public explanation for the reductions, though the move is believed to be financially motivated.
The layoffs come remarkably quickly following That’s No Moon’s debut announcement. The studio revealed its first game, Crossfire, at Summer Game Fest 2026 in June—just two months prior to the personnel cuts. The game had received prominent placement during the showcase event. Crossfire is notable for introducing an “Adaptive Cover” system designed to reward stealth, reactive thinking, and critical decision-making, positioning it as a tactical experience in the competitive gaming space.
The swift downsizing following a major announcement raises questions about the studio’s stability despite the high-profile debut of its flagship title. The lack of official communication regarding the reason for layoffs or forward-looking plans suggests potential challenges in the game’s development trajectory or funding situation, though these remain unconfirmed.