Big Walk’s voice chat volume issue has been resolved with its latest patch, but House House are sticking to their guns on its overall design

House House, the studio behind Untitled Goose Game, has released a patch for Big Walk that addresses a frustrating voice chat volume issue affecting multiplayer sessions. Players reported difficulty hearing friends during gameplay when in proximity chat mode, particularly when playing with people at close range during the game’s puzzle-solving hiking experience.

The developer explained that the problem stemmed from microphone input settings that were causing audio from other players to be disproportionately quiet. The latest patch has resolved this technical issue, restoring clear communication between players.

However, House House has clarified that it remains committed to its proximity-based chat design philosophy, which limits voice communication distance to nearby players. The studio has no plans to overhaul this fundamental system design despite the audio quality concerns, suggesting that this patch represents an optimization rather than a directional change for the feature.

Big Walk positions itself as a secretive puzzle-exploration game and continues to build its playerbase following its launch. The proximity chat system appears designed to encourage organic interaction and enhance immersion during cooperative play sessions.

Sources