Black Myth: Zhong Kui Devs Aren’t Rushing to Use AI
Game Science, the developer behind the acclaimed 2024 action RPG Black Myth: Wukong, has announced that its upcoming sequel Black Myth: Zhong Kui will not utilize generative AI to accelerate development. Art director Yan Qi, who is also a co-founder of Game Science, made the statement via Weibo in response to fan questions about AI’s potential role in speeding up the game’s creation.
“We’ll steer clear of AI-generated content during the design and asset phases,” Qi stated, emphasizing that this decision stems not from opposition to the technology itself, but from a commitment to traditional development techniques. The studio’s approach appears influenced by filmmaker Christopher Nolan’s stance on AI in creative work, according to reporting on the announcement.
The sequel was first revealed at Gamescom 2025 through an in-engine video demonstrating visual improvements over its predecessor. While concrete release details remain scarce, the game has been confirmed for eventual console release, though its long development timeline—echoing the creation of the original Black Myth: Wukong—suggests it may arrive on next-generation platforms.
Game Science’s decision reflects a broader tension within the gaming industry regarding generative AI’s role in game development. While some studios embrace the technology to optimize workflows, others, like Game Science, prioritize artistic control and traditional craftsmanship. The developer’s philosophy aligns with growing player sentiment questioning AI’s place in creative industries, particularly regarding asset quality and originality.