In cosmic roguelike The Carcass, you build a colony inside the corpse of a god that’s slowly becoming aware of you

The Carcass, a cosmic roguelike game, invites players to build a colony inside the corpse of a god that gradually becomes aware of their presence. The game combines colony-building mechanics with roguelike gameplay in a unique cosmic horror setting.

An August 10th update brought attention to the developer’s use of AI tools during production. While the main Steam store page initially lacked an AI disclosure, the demo store page included a clarification from the developer. According to the statement, “the entire vision, design, and core structure of this game are the result of human effort.” AI tools were employed “strictly as a coding assistant during development—to speed up programming, debug, and optimize performance.”

The developer emphasized that the project represents one year of dedicated work and was not simply “generated with a few simple prompts,” addressing potential concerns about AI’s role in the game’s creation. This transparency reflects broader industry discussion surrounding AI’s place in game development and suggests the disclosure was prompted by community questions about the game’s origins. The statement illustrates how some independent developers are adopting AI as a specialized tool for technical tasks while maintaining full creative and design control.

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