Necrons are “extremely arrogant aliens that feel like they cannot die,” so their weakness in Dawn of War 4 is an obvious one: greed
Dawn of War 4 features Necrons as one of the most formidable factions in Warhammer 40,000, presenting unique design challenges. Each Necron soldier is a soul imprisoned in an immortal metal body, equipped with reanimation technology that makes them exceptionally difficult to eliminate. This durability lends the faction to attrition-based warfare, with Necrons continuously expanding territorial control while absorbing enemy assaults.
However, this playstyle creates interesting game design tensions. According to Elliott Verbiest, the game’s senior designer, while players enjoy faction mechanics centered on durability and grinding attrition, such strategies don’t necessarily translate into compelling multiplayer gameplay experiences. The excerpt suggests developers identified greed as the intended weakness to counter Necron arrogance and their perceived invulnerability, though the complete design implications are not fully detailed in the available excerpt.